Work in progress. This application is currently under development and some features may be incomplete or subject to change.
An immersive territorial gamification experience to discover oral culture, nature, and the local landscape through an interactive app.
LandApp.cat is a geolocated mobile application that allows users to explore legends from the Catalan territory while physically moving around, unlocking cultural content, completing playful activities, earning points, and discovering new challenges.
The project combines popular legends (intangible heritage), nature, sustainable tourism, and technological innovation with a strong community focus. All content is in Catalan and can be adapted to the different linguistic varieties of the region.
Project duration: The project was developed during the duration of the course (2026).
Many cultural and natural discovery resources in Catalonia are neither gamified nor adapted for an interactive experience, which hinders:
General Objective: Create a technological tool that highlights the oral and natural heritage of Catalonia through gamification and geolocation.
I have led the entire UX process; the technical team will develop the solution, I’ll handle frontend, considering future funding.
Figma for design and prototyping, Miro for ideation, Webflow for no-code frontend development (development is not included in this case).
Age: 32
Profession: Teacher and mother
Motivation: To discover family activities that combine nature, culture, and play.
Frustration: Lack of interactive apps that integrate gamification and cultural learning.
“I want my children to learn about our culture and nature through play, without it being boring or just looking at a book or a map.”
Laia, 32 years old, teacher and mother, passionate about culture and nature, is looking for interactive, educational, and fun family activities, with safe and gamified routes across Catalonia.
Initial session with the Krei24 team, project promoters, to generate ideas for games, interactive routes and cultural content.
The sections initially planned: Pokémon Go was taken into account, but the game system is simplified. The objective will be to discover legends through a Quo Vadis-type system of clues, combined with a points system to solve challenges such as: defeating a monster, breaking a curse, solving a riddle or helping the hero or heroine by carrying an object.
Interactive Map: Geolocated legends with detailed activity information.
Guided Routes: Explore Children/Family and Adventure categories with step-by-step guidance.
Virtual Object Hunt: Earn points, track penalties, and compete on online rankings.
Rewards & Activities: Collect rewards and participate in group or collective challenges.
Safety & Feedback: Submit incident reports and safety recommendations via a dedicated form.
Initial definition of main flows for players and learners.
(More specific details to be expanded soon.)
Final UI: In the process of definition, with a beta prototype available for internal testing.
Design decisions: The colors and hierarchy have been selected following accessibility criteria and respecting the Catalan cultural identity.
(Details of the final design will be developed and expanded after testing and iterations.)
Splash / Introduction
Onboarding (3–4 screens)
Registration / Login
List of Legends
Legend Details
Interactive Map
Map Filters
Quick Point Details
Box / Chest (optional checkpoint)
Diamonds
A demonstration video showing the exploration of a route, unlocking of legends, and interaction with the points and rewards system.
The final product is divided into two main, distinct but interconnected usage environments:
Each environment addresses different needs and provides specific functionalities. While our focus will be on the end user, it is also possible to see how collaborators can submit their proposals through the back office.
All graphic elements will be progressively incorporated and will be created by local artists. Currently, the general illustrations of the App have been drawn and illustrated by myself.
The illustrations of the Font de la Baronessa have been made by Sergi Dachs: www.sergidachs.cat
24/12/2025: the development of the Beta version of the application is currently underway, with the help of tools such as Antigravity, Google, and Android Studio. During this phase, tests are carried out to validate functionality and user experience.
The legend of the Baron of Savassona serves as a narrative reference, providing context and history to the application, which is aimed at a diverse audience passionate about local legends.
24/01/2026: a beta version has been developed with custom-made illustrations and an attractive visual identity. Today, the first closed test was successfully carried out: a technical test to verify that the points respond correctly. Throughout the week, the detected changes will be implemented, along with minor adjustments such as alerts for errors or low coverage, and the illustrations for the legend La Font de la Baronessa, created by Sergi Dachs.
During the month of February, a test with a closed group of participants is planned, with the coordinate points already finalized in situ in the area of Savassona. It will be necessary to verify that the route and surroundings are not dangerous and that no point is located in an inaccessible area.
It is important to note that the application is a living and evolving project, currently looking for funding. If you are interested in supporting or collaborating, please contact hola@krei24.com.